// level00.ene

#define HOTSPOTS_OFFSET_00 0x0168

#define MAX_ENEMS_TYPE_1_00 1
#define MAX_ENEMS_TYPE_2_00 2
#define MAX_ENEMS_TYPE_3_00 2
#define MAX_ENEMS_TYPE_4_00 1

#define KILLABLE_ENEMS_00 5

#define MAX_HOTSPOTS_TYPE_0_00	28
#define MAX_HOTSPOTS_TYPE_1_00	1
#define MAX_HOTSPOTS_TYPE_3_00	1

// level01.ene

#define HOTSPOTS_OFFSET_01 0x0168

#define MAX_ENEMS_TYPE_1_01 3
#define MAX_ENEMS_TYPE_2_01 5
#define MAX_ENEMS_TYPE_3_01 8
#define MAX_ENEMS_TYPE_4_01 4
#define MAX_ENEMS_TYPE_11_01 1

#define KILLABLE_ENEMS_01 17

#define MAX_HOTSPOTS_TYPE_0_01	27
#define MAX_HOTSPOTS_TYPE_1_01	1
#define MAX_HOTSPOTS_TYPE_3_01	1
#define MAX_HOTSPOTS_TYPE_4_01	1

// level02.ene

#define HOTSPOTS_OFFSET_02 0x0024

#define MAX_ENEMS_TYPE_20_02 1

#define KILLABLE_ENEMS_02 1

#define MAX_HOTSPOTS_TYPE_0_02	3
#define MAX_HOTSPOTS_TYPE_1_02	0

// level10.ene

#define HOTSPOTS_OFFSET_10 0x0168

#define MAX_ENEMS_TYPE_1_10 3
#define MAX_ENEMS_TYPE_2_10 4
#define MAX_ENEMS_TYPE_3_10 1
#define MAX_ENEMS_TYPE_4_10 3
#define MAX_ENEMS_TYPE_9_10 11

#define KILLABLE_ENEMS_10 19

#define MAX_HOTSPOTS_TYPE_0_10	28
#define MAX_HOTSPOTS_TYPE_1_10	1
#define MAX_HOTSPOTS_TYPE_3_10	1

// level11.ene

#define HOTSPOTS_OFFSET_11 0x012c

#define MAX_ENEMS_TYPE_1_11 5
#define MAX_ENEMS_TYPE_2_11 9
#define MAX_ENEMS_TYPE_3_11 1
#define MAX_ENEMS_TYPE_4_11 4
#define MAX_ENEMS_TYPE_6_11 32
#define MAX_ENEMS_TYPE_9_11 2
#define MAX_ENEMS_TYPE_11_11 4

#define KILLABLE_ENEMS_11 53

#define MAX_HOTSPOTS_TYPE_0_11	23
#define MAX_HOTSPOTS_TYPE_1_11	1
#define MAX_HOTSPOTS_TYPE_4_11	1

// level12.ene

#define HOTSPOTS_OFFSET_12 0x0024

#define MAX_ENEMS_TYPE_20_12 1

#define KILLABLE_ENEMS_12 1

#define MAX_HOTSPOTS_TYPE_0_12	3
#define MAX_HOTSPOTS_TYPE_1_12	0

// level20.ene

#define HOTSPOTS_OFFSET_20 0x00f0

#define MAX_ENEMS_TYPE_1_20 2
#define MAX_ENEMS_TYPE_2_20 2
#define MAX_ENEMS_TYPE_3_20 2
#define MAX_ENEMS_TYPE_4_20 5
#define MAX_ENEMS_TYPE_11_20 2
#define MAX_ENEMS_TYPE_12_20 25

#define KILLABLE_ENEMS_20 8

#define MAX_HOTSPOTS_TYPE_0_20	17
#define MAX_HOTSPOTS_TYPE_1_20	1
#define MAX_HOTSPOTS_TYPE_3_20	2

// level21.ene

#define HOTSPOTS_OFFSET_21 0x0168

#define MAX_ENEMS_TYPE_1_21 4
#define MAX_ENEMS_TYPE_2_21 4
#define MAX_ENEMS_TYPE_3_21 2
#define MAX_ENEMS_TYPE_4_21 6
#define MAX_ENEMS_TYPE_11_21 1
#define MAX_ENEMS_TYPE_12_21 4

#define KILLABLE_ENEMS_21 11

#define MAX_HOTSPOTS_TYPE_0_21	27
#define MAX_HOTSPOTS_TYPE_1_21	1
#define MAX_HOTSPOTS_TYPE_3_21	1
#define MAX_HOTSPOTS_TYPE_4_21	1

// level22.ene

#define HOTSPOTS_OFFSET_22 0x0024

#define MAX_ENEMS_TYPE_13_22 2
#define MAX_ENEMS_TYPE_20_22 1

#define KILLABLE_ENEMS_22 1

#define MAX_HOTSPOTS_TYPE_0_22	3
#define MAX_HOTSPOTS_TYPE_1_22	0

// level30.ene

#define HOTSPOTS_OFFSET_30 0x012c

#define MAX_ENEMS_TYPE_1_30 1
#define MAX_ENEMS_TYPE_2_30 4
#define MAX_ENEMS_TYPE_3_30 2
#define MAX_ENEMS_TYPE_5_30 4

#define KILLABLE_ENEMS_30 7

#define MAX_HOTSPOTS_TYPE_0_30	17
#define MAX_HOTSPOTS_TYPE_1_30	1
#define MAX_HOTSPOTS_TYPE_3_30	1
#define MAX_HOTSPOTS_TYPE_5_30	6

// level31.ene

#define HOTSPOTS_OFFSET_31 0x012c

#define MAX_ENEMS_TYPE_3_31 2
#define MAX_ENEMS_TYPE_4_31 7
#define MAX_ENEMS_TYPE_5_31 14

#define KILLABLE_ENEMS_31 2

#define MAX_HOTSPOTS_TYPE_0_31	16
#define MAX_HOTSPOTS_TYPE_1_31	1
#define MAX_HOTSPOTS_TYPE_3_31	1
#define MAX_HOTSPOTS_TYPE_4_31	1
#define MAX_HOTSPOTS_TYPE_5_31	6

// level32.ene

#define HOTSPOTS_OFFSET_32 0x0018

#define MAX_ENEMS_TYPE_20_32 1

#define KILLABLE_ENEMS_32 1

#define MAX_HOTSPOTS_TYPE_0_32	1
#define MAX_HOTSPOTS_TYPE_1_32	0
#define MAX_HOTSPOTS_TYPE_5_32	1

// level40.ene

#define HOTSPOTS_OFFSET_40 0x0168

#define MAX_ENEMS_TYPE_2_40 3
#define MAX_ENEMS_TYPE_3_40 5
#define MAX_ENEMS_TYPE_5_40 9

#define KILLABLE_ENEMS_40 8

#define MAX_HOTSPOTS_TYPE_0_40	28
#define MAX_HOTSPOTS_TYPE_1_40	1
#define MAX_HOTSPOTS_TYPE_3_40	1

// level41.ene

#define HOTSPOTS_OFFSET_41 0x012c

#define MAX_ENEMS_TYPE_1_41 3
#define MAX_ENEMS_TYPE_2_41 2
#define MAX_ENEMS_TYPE_3_41 3
#define MAX_ENEMS_TYPE_4_41 2
#define MAX_ENEMS_TYPE_5_41 5

#define KILLABLE_ENEMS_41 8

#define MAX_HOTSPOTS_TYPE_0_41	18
#define MAX_HOTSPOTS_TYPE_1_41	1
#define MAX_HOTSPOTS_TYPE_4_41	1
#define MAX_HOTSPOTS_TYPE_6_41	5

// level42.ene

#define HOTSPOTS_OFFSET_42 0x0024

#define MAX_ENEMS_TYPE_20_42 1

#define KILLABLE_ENEMS_42 1

#define MAX_HOTSPOTS_TYPE_0_42	3
#define MAX_HOTSPOTS_TYPE_1_42	0

// level50.ene

#define HOTSPOTS_OFFSET_50 0x0168

#define MAX_ENEMS_TYPE_1_50 3
#define MAX_ENEMS_TYPE_2_50 2
#define MAX_ENEMS_TYPE_3_50 3
#define MAX_ENEMS_TYPE_4_50 7

#define KILLABLE_ENEMS_50 8

#define MAX_HOTSPOTS_TYPE_0_50	28
#define MAX_HOTSPOTS_TYPE_1_50	1
#define MAX_HOTSPOTS_TYPE_3_50	1

// level51.ene

#define HOTSPOTS_OFFSET_51 0x0168

#define MAX_ENEMS_TYPE_2_51 1
#define MAX_ENEMS_TYPE_4_51 12
#define MAX_ENEMS_TYPE_5_51 15
#define MAX_ENEMS_TYPE_6_51 13
#define MAX_ENEMS_TYPE_255_51 1

#define KILLABLE_ENEMS_51 14

#define MAX_HOTSPOTS_TYPE_0_51	28
#define MAX_HOTSPOTS_TYPE_1_51	1
#define MAX_HOTSPOTS_TYPE_4_51	1

// level52.ene

#define HOTSPOTS_OFFSET_52 0x0024

#define MAX_ENEMS_TYPE_1_52 1
#define MAX_ENEMS_TYPE_11_52 2

#define KILLABLE_ENEMS_52 3

#define MAX_HOTSPOTS_TYPE_0_52	3
#define MAX_HOTSPOTS_TYPE_1_52	0

